Chapter 7

The heroes met the local townsfolk divining hat they could:
Eastbrook (PAST):

  • John (Senior) - Human Male - Apothecary (aging)
  • Bob (Robert) - Human Male - Farmer
  • Alfred - Human Male - Barrel Monkey for local inn "The Prancing Boar"
  • Wilnen Underfore "Seaworthy" - Dwarven Male - Bar Man (Bard'mn's father)
  • Wilgold "Will" Dawntracker - Human Male - Local Builder/Foreman
  • Chandler - Human Male - Major of Eastbrook (Father of Axey to tiefling barmaid, father of "The Necromancer")
  • Davkas - Human Male - Farmer
  • Marros "Wolfswift" - Human Male - Fisherman (Local fishmonger)
  • Fruward - Elven Male - Druid Enchanter and father of Zulir
  • Maglynn - Human Female - Blacksmith
  • Mortanius - Human Male - "The Necromancer"
  • ??? - Tiefling Female - Barmaid and mother of Axey 
They came to realise, after indulging in some hilarious magical antics with Chandler the major, that he was in-fact the father of the necromancer. They met up with the Major at his manor later that night to find out more.

When they did, he offered them a bag of gold coins for bringing him back alive, and a second bag of gold for bringing him back dead. He explained that some strange visitors to the town had lured his boy away - teaching him dark magics... to which he was adept and quickly grew to power amongst the people he had met.
The boy, Mortanius, now a young man - had left the town, maintaining a new foothold over the dark men he had met beyond the town. From time to time Mortanius and his men were rumoured to have kidnapped visitors to the village.

The heroes offered their assistance in helping Chandler, not letting on that their goals and motivations came from somewhere else as well.

Chapter 6

They reached a door, locked by an unusually large lock. Nearby was an unusually large key, guarded by 3 runes.
Baz offered to traverse the runes and pick up the key, but couldn't pick up the key as it was too heavy. The runes lashed out surging him with arcane energy.

Eventually with assistance Baz managed to lift the key free and unlock the door.

A chill touched those who wield magic, as if the room was devoid of a particular school of magic.

Baz offered to step through the door into the glowing, fogy beyond. The floor beneath him began to crumble and Baz fell straight into a pitfall - to his doom.

The shook-up adventurers briefly mourned the loss of Baz and pushed on, using the statues beyond to block the pitfalls, by collapsing the, over the holes.

The adventurers moved slowly around the long corridors past the huge flaming vents, pilfering piles of gold and gems - and busting open a magic chest which contained a runic dagger and some robes of a magical nature.

Stepping down the ramp the heroes saw a large purple yawning portal and tieflings scattered through the darkness. Beyond the tieflings was a succubus, imp and demonic minion.

Through a grueling and long winded battle with these incredibly strong foe, the party had several members succumb to the succubus' will.
Eventully they pushed through, ending the succubus and cults evil plot.

They approached the strange gem which seemed to be linked to the portal - finding out that it was a kind of magically enchanted stone which was sentient. It offered them the ability to traverse space, time and planes for the offer of one innocent and willing sacrifice.

After much debate, Danetrix stepped up to the plate - offering his life in exchange for the heroes to be sent to a time before the Necromancer who plagued Eastbrook and drove them into the Wilds had grown to his full power, a time when he had only just begun his evil deeds.

A flash came from the portl - engulfing the heroes.

They awoke, all alive, including Danetrix in the temples room, next to the crystal. Danetrix's sacrifice was not in vein, as he was not only innocent and willing, but using it for a noble purpose.

They pressed on back out of the temple - moving towards where their camp would have been in the wilds. They found a strange hovel and a gruff man within. He introduced himself as Ren, an ex-military soldier and pit fighter, on the run from the military. He escaped their service before him time was up, and thus is not a fugitive.
He offered his services in aiding them dispatch the Necromancer of whom they spoke. All he wanted was the protection moving in a pack offered.

As they left his hovel, grabbing what was useful they were confronted by unnaturally large beasts in the wilds - worgs of a large size.
They cut the worgs down and puhed on to Eastbrook.

As they reached where the Eastbrook they knew should have stood  -all that was infront of them was farmland.

They pushed further on to where Old Eastbrook had once stood in their time - finding what they sought:
Civilisation.