Chapter 5

In front of the heroes, was a large stone rolling door - to which no force they applied could open.
The party began to put out the braziers surrounding the temples face and with that, the door rolled open.

Looking into the inside of the temple complex the party could see an altar with past-spilled blood, and many stairs and ramps leading downwards.


The party made it's way down to the bottom-most platform. In the distance they could hear the howls of some beast - Rev informed the party that he knew what they were and the party didn't have much time.

The party looked around at the door in their way and saw a rune painted in blood, with a grate under their feet with what looked like the remnants of some kind of liquid - possibly blood.

Mephitical cut her hand and traced the rune to no avail.
Baz cut his hand and dripped it into the grate, to which some bloody water came out of the hole near the rolling stone door, but also to no avail. He then took it upon himself to go to the altar and spill blood from his leg into it. Danetrix bandaged him up and as the blood ran down from the top to the door - it slowly rolled open and the party ran in with haste, sealing it shut by pushing the rolling stone across and jamming it with rocks.

As they entered the bowels of the temple, they met sheer falls, with small platform off into the distance, each of them with two pillars which looked movable.
They pushed the pillars over to form a bridge for each section, using rope and Heidar's mage hand to steady themselves. Rev used the form of a bird to aid them in getting from platform to platform to tie off the rope.

As they got deeper, they were faced by huge waterfalls on either side of themselves - and sloped narrow platforms to traverse.


As they finally reached the end of the deadly, slippery gauntlet of platforms - they reached a broken down door.

Stepping into the dark entrance there was no light - so Heidar cast a spell of light and floated it outwards.
As he did so the groaning of the undead could be heard from either side.
 

The heroes battled the small guard troops of the dead, and inspected the innards of the temple.

In front of them was a mirror on a donkey-wheel, a pedestal which looked like it should house a gem or other item, and a statue skirted by pools of acid, and a chamber behind with a locked door.

The party went east into the temple finding a dark room with statues magically linked to a locked door.
After much frustration and activating the fire traps in the rooms, singing themselves the party finally managed to move the statues into their correct positions, finally unlocking the door.

Baz took the Gem from one of the statues and seated it in the pedestal in the main room, then went east down the other corridor, finding a similar rotatable mirror, and a room with a focusing prism, behind the prism a large hole in the wall.

He ran back to report this to the party and they pressed on through the eastern door, into another room full of mirrors.
On the South-East wall there was another large hole, where light was streaming through into another focusing crystal. The party moved the mirrors around and each time they were in the wrong position to reflect the light down to the west side of the room into another large hole in the wall - the ceiling of the room began to lower towards them.

Finally, the party managed to align the mirrors before being crushed, and hastily ran back out into the main chamber to find the statue glowing from the light passing through the gem.

The acids pits and door into the chamber behind the statue had miraculously disappeared.

As the party moved past the statue, darts flew out of the wall, but the age of the temple would suggest that the traps hadn't had regular maintenance - as the darts missed even the least nimble of the party..

Hesitantly the heroes walked through the portcullis where the door had once been.

To be continued...

Rewards Breakdown:

See the party loot log for the experience gained by the party.
The characters now have enough experience to reach level 6.

This would have been higher had challenges not been changed to appease frustrated players.

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